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Showing posts from March, 2024

Chess Pieces Part 3

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 Step 17: Fixing Rook thickness I went back to make sure that the Rook would be able to be printed by selecting the base surface and extruding it 0.5mm and capping it. Step 18: basic board square curves I designed the curves for a simple puzzle piece themed chess board square. I would refine this design as problems popped up until I had a design that would easily fit together when 3d printed. step 19: basic board square surfaces I created a surface from the curves extruded it to give it thickness, and capped it. Step 20 and 21: I then copied the squares to create the proper board size, and sorted the squares into 2 separate layers to make assigning materials simple. Step 22 and 23: Creating the corner pieces of the border I designed the curves of the edge pieces so that they would fit properly around the board pieces, made and extruded surfaces and capped them. This took the longest as each corner is unique. step 24 to step 26: Creating the edge pieces, surfaces and assigning board...

Chess pieces - part 2

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 This week I learned that it is extremely difficult to 3D model with a macbook while you have an IV in you, nonetheless, I made what progress I could. For the bishop's head I created a box that I used to intersect the sphere, angled it 20 degrees and used the boolean difference command. I used deleted surfaces on one side and attempted to make the pointed side of the bishop's head, but it turned out significantly less pointy than intended. I then designed an extremely simple halo to go behind the bishop's head to further differentiate the piece. In the interest of creating at least a workable version of each chess piece, I then moved onto the knight. I extracted ISOcurves from the sphere so that I could offset those curves to create a simple helmet, similar to the one on the pawn. To make it unique I added a small fringe on the top. Taking further inspiration from the pawn I decided to create a simple sword for the knight. For the queen I only had the time to create a crude...

Minimal Vessels, 3D artists, and designing chess pieces

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  I decided to start with a shape with a little visual interest knowing that this should print well and that I would be able to add some more visual interest later. I copied the curved and raised them up 4cm  Using the loft and then create polysurface commands I then finished the basic shape. To add some visual interest I decided to try using the twist command. This took a bit of getting used to. I then decided I wanted to experiment with a tapered shape and created the shape below. I also wanted to experiment with seeing what the tapered shape would look like twisted. In the end I decided that I liked the look of the first twisted design the most and prepared it for 3D printing. 3D artist research and presentation Chess pieces progress I started by creating a base using the revolve command so that the base would have various curves and details. Then using the polygon, loft and twist commands I made a pillar, I ensured that I did this on a separate layer so that I could copy t...

Week #7 - Rendering and Making an instruction page

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 Step 1: Sorting and assigning material properties Step 2: Assembled renders Step 3: Exploded renders Step 4: Setting up the page layout Step 5: The final page layout Step 6: Branding and presenting the product