Chess pieces - part 2
This week I learned that it is extremely difficult to 3D model with a macbook while you have an IV in you, nonetheless, I made what progress I could.
For the bishop's head I created a box that I used to intersect the sphere, angled it 20 degrees and used the boolean difference command. I used deleted surfaces on one side and attempted to make the pointed side of the bishop's head, but it turned out significantly less pointy than intended. I then designed an extremely simple halo to go behind the bishop's head to further differentiate the piece.
In the interest of creating at least a workable version of each chess piece, I then moved onto the knight. I extracted ISOcurves from the sphere so that I could offset those curves to create a simple helmet, similar to the one on the pawn. To make it unique I added a small fringe on the top.
Taking further inspiration from the pawn I decided to create a simple sword for the knight.
For the queen I only had the time to create a crude crown, which I duplicated to make the crown on the king, as the loft command and even create polysurface commands did not work. In the end I ended up having to use the patch tool and the result is more unrefined than I would have liked.
The rook is by far my most unique piece. But it is more simple than I had hoped it would be. I created a simple wheel, duplicated it, offset the curve of the innermost circle of the wheel and lofted it to create and axil. I then made a simple chariot shape, offset the curves, created and extended surfaces until I had a very simple chariot form. Before I 3D print this piece I will have to be sure to give the base of the chariot some thickness as it is currently not a closed polysurface.
I had the time to assign simple materials too the pieces, but I will have to create better renders and 3D print the pieces as quickly as possible.
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