week #6 - Project 2, basic creation
Step 1: Cage Bottom Basic Shape
I started by creating the basic shape of the bottom of the cage section of the assembly, making sure to keep strict adherence to the measurements of the real world object. This was created with simple circles and lines which were then trimmed.
Step 2: Cage Bottom Basic Depth
After I had the basic shape of the bottom of the cage I copied the shape in place and then adjusted its height to match the height of the object. I later found that I could not create surfaces between the two sets of curves and therefore resorted to extruding the surfaces of the bottom set of curves.
Step 3: Cage Bottom connect top and bottom curves
Before realizing that I would be unable to make surfaces between the 2 sets of curves I used lines to connect them together with the idea that they would help me to build the needed surfaces.
Step 4: cage bottom create basic surfaces
This is the result after I extruded the surface of the bottom curves to the proper height.
Step 5: cage bottom creating gear details basic shape
Building off the curves, I created the small gear details that go around the bottom of the object using lines which I used to create surfaces and then rotate around the center to the appropriate positions.
Step 6: gear detail surfaces
View of the gear detail before it was adjusted to the proper height and rotated.
Step 7: support pillars basic curves
I used lines to create the basic shape of the two support pillars, I would then use the lines to create surfaces. Eventually I had troubles with the boolean difference function and had to rebuild the pillar on the right as a result.
Step 8: support pillar surfaces
The basic support pillars with surfaces in place.
Step 9: cage top basic curves
Now that the bottom of the cage was assembled I moved onto the top section, this followed a near identical process to creating the bottom.
Step 10: cage top basic surfaces
Step 11: cage top gear detail
Step 12: cage top ridge detail
A slight challenge was creating the ridge detail that's on the top section of the cage. I ended up having to offset the bottom circle and adjust it to the correct height before creating the surfaces.
Step 13: creating indentation on cage top, part 1
With the intention of using boolean difference on the surface to create the indentation I made shapes that would cut the top surface to the correct depth.
Step 14: creating indentation on cage top, part 2
Although I faced much difficulty with the boolean difference tool, I was eventually able to get the result I wanted by joining all the surfaces and then using the trim tool. This work around would come in handy in a few different places.
Step 15: cage body basic construction
With the top constructed I had the main body of the object created.
Step 16: hinge pin
Using circles, extruding surfaces and the line and pipe tools I created the pin that forms the hinge for the portion of the object that swings open.
Step 17: fixing technical difficulties and creating latch slot
This is where I realized that the boolean difference tool was not going to work for the one pillar. I ended up having to use the trim tool to create the hole for the hinge pin and erasing the one support pillar which I reworked later.
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