Chess Set Project, From Start to Finish Design Phase: More detailed in previous blog posts. I wanted to create a chess set that was reminiscent of the classic design with some more interesting details. The goal was to have something instantly recognizable that had my own spin thrown in. For the board I decided to lean into the idea of games and activities that families may partake in together, the struggle was to find a idea that also used the idea of square; eventually my mind came up with the idea of a puzzle and the concept for the board was there. 3D Modelling Process: Detailed description of each step in previous blog posts! Creating the board: Detailed process in previous blog post! Renders: Detailed process in previous blog posts. Axometric Page: 3D print simulation: Final Products: After 3D printing the models, I painted them to match the board and brought everything into the photo documentation studio and took photos that capture the pieces in front view, side view and a few p...
Kettle Modelling Step 1: Base Image To start I took a screen grab of the the object that was being modelled in the tutorial and got it to the proper scale. Step 2: Basic shape I then drew out half of the basic shape, ignoring curves for the time being. Step 3: Fillet main body curves and revolve tool After I had the basic shape of the main body I filleted the corners to make them match the profile of the image and used the rotate command to create the main body of the kettle. Step 4: Spout general shape I then drew out the basic shape of the spout, roughly in the center of the spout in the base image. Step 5: Spout fillet I then filleted corners in the spout line so that it more closely matched the base image. Step 6: Pipe tool I then used the pipe command to turn the line into a 3d object with the correct diameter. Step 7: Trimmed spout I then got rid of the excess material from the spout. Step 8: Lid handle basic shape Drew out half of the basic shape of the the lid's handle. I ...
Step 1: Cage Bottom Basic Shape I started by creating the basic shape of the bottom of the cage section of the assembly, making sure to keep strict adherence to the measurements of the real world object. This was created with simple circles and lines which were then trimmed. Step 2: Cage Bottom Basic Depth After I had the basic shape of the bottom of the cage I copied the shape in place and then adjusted its height to match the height of the object. I later found that I could not create surfaces between the two sets of curves and therefore resorted to extruding the surfaces of the bottom set of curves. Step 3: Cage Bottom connect top and bottom curves Before realizing that I would be unable to make surfaces between the 2 sets of curves I used lines to connect them together with the idea that they would help me to build the needed surfaces. Step 4: cage bottom create basic surfaces This is the result after I extruded the surface of the bottom curves to the proper height. Step 5: ca...
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